Sunday 13 June 2010

Friday 11 June 2010

Sunday 6 June 2010

Development of Shakespeare 3D Model














Cannot get the images uploaded properly, I am having trouble with the images so for now as you can see above is the development. It is not necessarily in the right order but I hope you get the jist.

Sunday 6th June

Well I've started to get to grips with this modelling malarkey. I'm loving learning so much, I think their is something about doing an artistic subject that means that you feel like you are never learning or at least you are but its slowwwwwww. Anyway I have learnt a shed load of new tools today in Maya and I have actually enjoyed modelling. I have focussed today on creating a definitive shape for the face working into the eyes, nose, mouth and chubby cheeks particularly. Even through in his tash and beard. I wish I had a few more days to do this but as ever one project at a time, multi-tasking tshhhhh. Don't be silly.

Next up is his hair, full beard and ears. I want to be able to have time to put his body on as it would be a shame to leave it out and it captures a lot of the essence of him. I feel like I am going to have a lot of trouble getting body and head together into something that looks similar to my designs. I now know how I will do the collar however with a little help from the Loft tool.

Well I have two days to do this as I am leaving out tomorrow to do an essay on Animation technologies. Georg, if you are reading this I neither appreciate nor care for essays as it curbs my creative time, limits my exposure to much needed UV rays & reminds me further of why I am a Falmouth student. Just a thought.

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Monday 7th June


Tuesday 8th June

Another average day of work, I’ve been getting really frustrated today as I just want to put the hair on. I’m having trouble working out the best way of doing it. His hair defines him but I figured I would move on and do a few little bits before going back to it. Today I modelled his hand which look alright. I just tried to keep them simple but give them some defining characteristics that hands contain e.g. finger nails, knuckles. I also managed to model the collar today through extrusions rather than lofting as I wasn’t to familiar with the process so stuck to something I know. It has the general shape about it although it needs thickening and a few vertices tweaking. Tomorrow I have a lot to do but I think I have been staring at him to much right now, so I’m giving it a break before the big one all day and maybe night.Today has been very unproductive as I had the essay to get on with as well, my internets been ridiculous so finding tutorials to help me along the way has been lame.

Priorities tomorrow are the hair and beard. Once these are done I will
1. Model a simple ear
2. Add details to his torso.
3. Attach the hand to the wrist
4. Thicken the collar
6. Work into his lower skirt thing.

There is a lot to do but if I can do the most part he will look like my character model design! That would be amazzzzzing!
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Thursday 10th June 8:01am

WOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!! OOOOOOOOOOO!!!!!!!!!!!!!! Yep finished. Whats that. Finished. Yes I am. For 2nd year way. Here is a finished image of what I ended up with one with hair and one without. Mainly as I really couldn't get to grips with the hair. There are many many faults in this model but for now lets not dwell. Lets go out enjoy the sun and see the world outside the PC!!!!!!

Friday 4 June 2010

Pitch and Development Work

So today we did our Pitch , It went well apart from the part where I opened my mouth. I had a feeling I would be struggling to make sense of my words after sufficient lack of sleep and so I was glad I did the narration pre recorded to my pitch. I was quite pleased how fast I managed to get this out. I set myself 3 days to do all the concepts and any remaining work I could muster as all I had from the practice pitch the Friday before was a lead character - Jeffery . As I had spent most of the term thinking about how it would look and trying to pull a strong story idea out I left myself little time to get it together. However I had all the ingredients there so I just went with it. I seem to work much better under pressure as it means I make decisions decisively.

What I pitched slightly different to my final bible story, ever so. The ending for my pitch story was weak but I had changed my mind the night before on the story ending after talking to Andy. Instead of him just popping back to normal behind a wall, Jeffery finds himself in a flat world and pops back to normal. Once more the odd one out. He also gets trapped as he can no longer travel back through the crack. This probably doesn't make much sense but if you check out below my Story synopsis and the pitch above it will give you a much better idea.










After this I really want to keep pushing the style and story. I feel the base story idea is now strong enough to develop further and hopefully create something that could be deemed worthy of a festival place. That is my main aim to get noticed with something that touches people emotionally whilst tickling them with some comedy elements. I hope to also really push some style aspects and nail down something coherent. It is is only in the final two images above that I really got more to grips with what I was trying to do. On the upside I can now paint even faster in photoshop without massive loss of quality. Royboy taught me the most amazing simple tool in photoshopthat made my work flow massively faster so a big YeahROY, as I would have probably produced half the amount of stuff.