Thursday 27 May 2010

Pitching.... really....





So we have the practice pitch tomorrow for the Development project..... so.. My progress thus far for this project has been me a bunch of ideas that I don't feel are worthy of taking forward, or have taken forward and then thought wow this sucks, I couldn't work for a year on this. As I wanted to combine the 3D and 2D elements to produce something that was a little bit different and allowed me to play with both areas I was thinking of a story that would allow this. Flat world was a big inspiration but I felt if I was going to stick with an idea the base idea had to already be there so I didn't just discard it. I remembered the story Flat Stanley from when I was younger. This is the overview:

"Flat Stanley Stanley Lambchop wakes up one morning to find a notice-board has dropped on him in the night, leaving him happy and healthy, but only half an inch thick. It's a little unusual, but he finds he can fly like a kite, be sent on holiday through the post and can use his special new skills to catch some art thieves. Still, he's glad when his brother Arthur thinks to use the bicycle pump to inflate him back to his normal shape."



Above - An early design for Stanley ( he will be renamed.... Stanley..... tshh I think not)

Since then I have played with ideas for it including,
  • Superhero or Superslim,
  • A sad tail about how he strives towards trying to return himself to his former self.
  • A man that is slowly becoming "flatter" and "flatter" as he feels more down in life.
  • A guy that is on the run and his adventures with being flat



Above Left - SuperSlim . Above Right - An idea of how he might have been flattened.

My main thought that I am holding on to quite a lot is that he is maybe not flattened by anything but that his physical shape is as a result of his emotions. Something around like he is crampt at work and is literally walked over in life. Maybe he is really good guy but gets treated in a bad way and is slowly becoming flatter and flatter. I have envisioned for a while a guy in work at an office and feels secluded, flat and lonely. The whole idea needs a lot of work but I really really want to come up with a story that is both moving and contains the comedy values that could be subtly put across with his humorous shape.


The idea is that he will be a flat character in a 3D world. However the 3D world will also appear relatively "flat" with a toonshading element overlaying the 3D models. The character design I have kept simple but given them as much appeal as possible. Basically everything will be based around a simple flowing shape

This is the kind of idea of how the character design would role. The head down to the body is one smooth whole object, the clothes would be wrapped around as a texture. The noses on the 3D characters would be the only bit that was actually protruding from the characters. The style needs more work on but I think I was to try out this gouache jazzz.

I have thought about so many ideas I really need to get into that Bluesky thinking. I hear thats were all the ideas come from :D ; out in the sun chilling, catching some rays, I think I have found my dream job. But anyway for now I think I want to go with this idea, it has come a little late, though my practice pitch will contain next to nothing I think I have a lot to work with for the next week for my actual pitch, it will probably still be a bit vague around the story but hopefully I can start to nail the style and make it coherent across the board, currently only the main character has it. I want the background to be simple shapes with a loose overlay just like the character. This is the current state of a test I am doing for the stylization, at the moment the whole things looking a little cheap. If the story is to be a dark one the colours are going to have to reflect that, they all look a bit to chirpy at the moment...

Wednesday 19 May 2010

Development Project/ Not Developing

In regards to the Development project, I am epically behind schedule. My lack of creative thought combined with my ridiculous strive for an original yet compelling story is driving me slowly insane, I have had so many ideas , thought they were really good, only to change my mind and bore myself with them the next day. This showing how my ideas must have actually been crap. I really like the idea of coming together with 3D and 2D creating something in a similar style. I was pointed in the direction of Flat world which has a lot of the aspects of what I was envisaging. At the moment I like the idea of doing some kind of twist on the story Flat Stanley. Unfortunately I really cannot see this happening as I'm sure there must be some kind of copyright to stop this... It is just taking me ages to think of an idea that is very original and doesn't sound cliche that I would want to develop for the 3rd year.

Shakespeares Head


So here is the head as it stands currently ( I started again...again.....again) , its got more volume and curve to it than the previous model, for now I have ditched the image to work from as I'm looking to concentrate on furthering the appeal of Shakespeares character in a 3D space now that I have the base shape. I need to add details now in or at least further define shapes in the nose, mouth and eyes. Then or maybe next the body. I have been using Jacobs model from 3rd year as reference for the edge looping and the like, though I completely different model , he has an awesome turnaround on vimeo. What I like about this model is that it has both the artistic flair of Andys drawing backed up with Jacobs insane modelling skills to create an awesome model.

Hopefully this should be alot easier, I feel like I have the grasp now of working in the 3D space.

Wednesday 5 May 2010

Negotiated Brief

So my negotiated brief..... For this I just really wanted to get a bit more knowledge of 3D modeling. Though I do find it tedious at times the drive to make the characters appear in a 3D world and bring them alive keeps me going.

As I had already created some characters in 0ne of the previous projects I sort out tubby Shakespeare as my character of choice.

I proceeded to try and model his head in clay, this was fun, it was hands on and you got instant feedback ( unlike maya and dragging vertex points). Turns out my side view drawings were a joke so had to redraw them. What works in 2D doesn't necessarily work in 3D.
After redrawing I got them ready to be modelled from. As most characters seemed to be poly models I went for that approach with the general aim to produce a smooth model as similar to my drawings as possible with added aesthetic changes if I felt needed. At current I am trying to recreate the head, I'm enjoying the process although I think I may have to start again with my edge looping seeming a little dodgy. I have the rings from the mouth going to far round the face which seems unlike other topology models I have looked at. Thee cheeks being so high up on him are a pain. Anyway I'll keep posting on progress with this...